City: Kad Feip-detuvï

Kad Feip-detuvï

Kad Feip-detuvï
Example Gnoll architecture.
StateAcoli
ProvenceDrarkpruti Principality
RegionMo̠l-ntet Holt
Founded928
Community LeaderLord Shidend
Area37 km2 (14 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation4688 m (15380 ft)
Average Yearly Precipitation250 cm/y (98 in/y)
Population8786
Population Density237 people per km2 (627 people per mi2)
Town AuraNecromancy
Naming
Native nameKad Feip-detuvï
Pronunciation/feˈip/ /deˈtuvɪ/
Direct Translation[pretty] [order]
Translation[Not Yet Translated]

Kad Feip-detuvï (/feˈip/ /deˈtuvɪ/ [pretty] [order]) is a temperate City located in the Drarkpruti Principality of the Acoli.

The name Kad Feip-detuvï is derived from the Goblin language, as Kad Feip-detuvï was founded by Throid, who was culturaly Gnoll.

Climate

Kad Feip-detuvï has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -14°C (7°F). Kad Feip-detuvï receives an average of 250 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Feip-detuvï covers an area of nearly 37 km2 (14 mi2), and an average elevation of 4688 m (15380 ft) above sea level.

Overview

Kad Feip-detuvï was founded durring the early 10th century, by Throid. The establishment of Kad Feip-detuvï suffered from many setbacks, delays, and obsticles, most notably a group of Kad Feip-detuvï which required millitary assistance exterminate before the community could finish being built.

Kad Feip-detuvï was built using the conventions of Gnoll durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kad Feip-detuvï is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Kad Feip-detuvï is buildings are arranged arround a network of narrow cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Kad Feip-detuvï gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Kad Feip-detuvï has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Feip-detuvï has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Feip-detuvï. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Feip-detuvï's parks.

Kad Feip-detuvï has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Feip-detuvï.

Kad Feip-detuvï has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Feip-detuvï has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Feip-detuvï has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Feip-detuvï has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Feip-detuvï has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Feip-detuvï has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Feip-detuvï has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Feip-detuvï's public wards, blessings, and other arcane systems.

Kad Feip-detuvï has an Scientific Academy which provides higher education in the natural sciences.

Kad Feip-detuvï possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Feip-detuvï's grid is powered by a god's will and kindness.

Kad Feip-detuvï's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Feip-detuvï has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Feip-detuvï's natural decorations nor waterways.

Kad Feip-detuvï has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Feip-detuvï has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Feip-detuvï has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Kad Feip-detuvï, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Kad Feip-detuvï's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Kad Feip-detuvï there are unidentifiable people in the fog, but it seems to be okay.

The Devil Dog near Kad Feip-detuvï are known to be quite timid.

Kad Feip-detuvï's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Transmutation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 30
  • Farm Laborer: 48
  • Hunters: 26
  • Milk Maids: 23
  • Ranchers: 10
  • Ranch Hands: 24
  • Shepherds: 23
    • Farmland: 35583 m2
    • Cattle and Similar Creatures: 2196
    • Poultry: 26358
    • Swine: 1757
    • Sheep: 87
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 878

Craftsmen

  • Arms and Toolmakers: 16
  • Blacksmiths: 21
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 19
  • Candlemakers: 27
  • Carpenters: 26
  • Clothmakers: 27
  • Coach and Harness Makers: 9
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 50
  • Furriers: 5
  • Glassworkers: 27
  • Gunsmiths: 17
  • Harness-Makers: 8
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 23
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 31
  • Tailors: 53
  • Tanners: 11
  • Upholsterers: 12
  • Watchmakers: 12
  • Weavers: 25
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 11
  • Booksellers: 14
  • Butchers: 21
  • Chandlers: 23
  • Chicken Butchers: 26
  • Entrepreneurs: 9
  • Fine Clothiers: 21
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 36
  • Spice Merchants: 12
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 46
  • Barbers: 40
  • Coachmen: 12
  • Cooks: 35
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 7
  • Hairdressers: 27
  • Healers: 24
  • Housekeepers: 26
  • Housemaids: 51
  • House Stewards: 25
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 27
  • Nursery Maids: 16
  • Pastrycooks: 31
  • Restaurateur: 39
  • Tavern Keepers: 43

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 16
  • In-Town Couriers: 19
  • Long Haul Couriers: 19
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 26
  • Millers: 20
  • Miners: 21
  • Oilmen and Polishers: 13
  • Postmen: 20
  • Pure Finder: 12
  • Skinners: 25
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 35
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 8
  • Educators: 25
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 58
  • Monks, Monastic: 25
  • Monks, Civic: 25
  • Historian, Oral: 18
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 19
  • Priests: 39
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 5
  • Storytellers: 33
  • Military Officers: 32

Cottage Industries

  • Brewers: 24
  • Comfort Services: 30
  • Enchanters: 9
  • Herbalists: 10
  • Jaminators: 27
  • Needleworkers: 25
  • Potters: 14
  • Preserve Makers: 25
  • Quilters: 12
  • Seamsters: 46
  • Spinners: 24
  • Tinker: 9
  • Weaver: 21

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 30
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 33
  • Writers: 29

Produce Industries

  • Butter Churners: 35
  • Canners: 25
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 18
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 19

3233 of Kad Feip-detuvï's population work within a Foundational Occupation.

5114 of Kad Feip-detuvï's population do not work in a formal occupation, but do contribute to the local economy. 439 (5%) are noncontributers.

Points of Interest

Kad Feip-detuvï is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Kad Feip-detuvï was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kad Feip-detuvï lost 148 people, 133 livestock, and 52 buildings. The conflict ended after roughly 119, when members of Kad Feip-detuvï's militia enacted an operation to train a specific elites group for an upcoming operation. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Kad Feip-detuvï's forces. The war is remembered in legend by Kad Feip-detuvï's bards, historians, and legend keepers.

History